Tuesday, 16 August 2011

Smack Down vs. Raw 2011

WWE SmackDown vs. Raw 2011 (also shortened to WWE SvR 2011[2]) is a professional wrestling video game developed by Yuke'sand published by THQ for the PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Wii and Xbox 360 systems. It is the seventh game in the WWE SmackDown vs. Raw series and the final game under the SmackDown vs. Raw name.[3] It is the sequel toWWE SmackDown vs. Raw 2010 and is succeeded by WWE '12. It was released on October 26, 2010 in North America, October 28, 2010 in Australia and October 29, 2010 in Europe. The game is based on the two brands of WWERaw and SmackDown.


Modes

The game's new "WWE Universe" mode replaces the career mode from previous games. The mode builds storylines, and integrates cut scenes and rivalries between wrestlers based on the matches that are wrestled. These cut scenes appear randomly before, during, and after the match.[2][5]
Road to WrestleMania mode has been modified to include new features such as backstage roaming, mini-quests, and further interaction with other Superstars. Playable storylines involve Rey MysterioJohn CenaChristian,and Chris Jericho. Along with that is the new storyline in which players choose Kofi KingstonJohn MorrisonDolph ZigglerR-Truth, or a created superstar in a quest to end The Undertaker's undefeated WrestleMania streak.[2][6] Create A Superstar mode now includes pre-loaded attribute points for created superstars, while in Create A Finisher mode, a new finisher position is the "Corner" , in which finishers can be created in corner position (Cannot be used during the Royal Rumble match) . Also attributes such as speed and trajectory can now be modified by single increments rather than 25% increments. The number of available created finishers has been expanded to 130 as well.[2] Online mode also returns - each new copy of the game contains an Online Pass allowing one user to play the game online for free. Players who rent or purchase the game used will obtain a trial of Online Pass.[7]
A new feature called "Match Creator" allows players to create new match types. In addition, Story Designer mode now has newcutscenes, usable sound clips from announcers and wrestler entrance music, support for up to fifteen created superstars, 'branching' story paths depending on which character won the match and the ability to include championship belts in cutscenes and event triggers based on a wrestler reaching a certain state.

Development
Greg Miller of IGN gave the PS3 and Xbox 360 version of the game an eight out of ten. He praised the game's Universe Mode and the wrestler animations, but criticized the limitations of Road to WrestleMania mode and the inaccurate commentary. In addition, he stated that the grappling system could be "frustrating at times." [12] GameSpot's Chris Watters rated the Xbox 360 version a seven out of ten, lauding the game's customization options, while finding fault with the game's collision detection and the lag during online multiplayer games. He also claimed that the series was starting to "show its age."[13]
GameZone's William Haley criticized the game for not progressing much beyond its predecessors, claiming that the game targeted the "lowest common denominator." He called the WWE Universe feature, online multiplayer mode and creation tools "compelling", but also wrote that "the foundation upon which they are built is so decrepit that it completely invalidates the meager value this game has to offer."

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